The game had ballooned to four times the size of Super Mario 64’’. In August, Nintendo confirmed what would become the final memory capacity of the Zelda 64 cartridge: 256 megabits (32 MB). Pre-release screenshots for Majora's Mask and The Wind Waker reveal that both games featured a Sword on A interface at various points during their development. Nintendo appears to have struggled greatly with the decision of which button to use for actions while making their next two Zelda titles as well. The chief difference was that the function of the A and B buttons was reversed, with A used for equipping weapons, and B used to carry out actions. Later nicknamed Sword on A, its appearance and functionality was almost identical to that of the final game.
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